Category Archives: Space!

Toy Boxes and Connections

Recently, I spent a few hours going through my old toy box from my childhood. I found a number of curiosities (which I’ll share later), but I wanted to give my first impressions.

The toybox my dad made for me so many years ago.
The toybox my dad made for me so many years ago.

Above is the toybox my dad made for me so many years ago. It was a lot of fun, even going through and unpacking all the things inside.

Interestingly, all the way through, I was thinking about all of the connections I could make with people based on the things in the box. Finally sorting my Lego pieces so that S and I could download instructions (or use the classic instructions still in the box!) and make things together. Taking all of the various parts of games and toys and putting them up on this blog or on fb, to see if people could help me figure out what they were (thinking they might enjoy that challenge (and the nostalgia) too).

Perhaps most poignantly, I came across the numbers ‘1’, ‘2’, and ‘8’, written on tape, attached to Lego pieces. I think that they were part of that one time I brought the miniature city I had built[1] and was so proud of, and labeled parts of it. Anyways, I was going to use this as an excuse to ask my dad if he had any pictures of that, or other things I/we had built, so we could bond over that.

And perhaps I could bond a little with that child from so long ago. One of the things I found was a mint. S mentioned that young me was eating mints, and had somehow left one for me, some way of communicating across the decades.

One of the things I want to do there is to build again my favourite spaceship (it had three parts which were each their own ship!), and my favourite town set, the classic fire station.

The toybox all sorted, with Spaceship!  (And Fire Station!  (And Space Station!))
The toybox all sorted, with Spaceship! (And Fire Station! (And Space Station!))

Happily, it seems that most of (or at least a lot of) the space parts are still there. Sadly, it seems that many of the essential parts for the fire station are not present. It had a really cool slidy-up-and-down front door to each of the fire truck bays. Of the 46 pieces involved, I was only able to find about 10 of the grooves, and three of the roll-top-desk-like part things. But then I remembered the internet! So, brickinstructions.com has a parts list for the fire hall, and they link to Bricklink, where you can purchase the part! And not even that expensive! I love online communities.

Maybe I’ll connect with other people about this, too.

Here’s to connecting with ourselves from so long ago, and maybe helping us connect with ourselves and each other right now.

[1]It even included a hockey rink! With a swimming pool underneath, with real water in it! Lego is surprisingly water-tight. Or maybe there was a lining. I don’t remember. I just remember the paper rink surface getting wet. 😀

TNG: The Power of Adversaries, Season 7

Season seven is a bit of an enigma for me. I don’t remember most of it, probably because I’ve never actually watched most of it[1].

S7: 20-100 2-102-1 210-11 -12-121 -102-122

High: 9 (2 for ‘All Good Things…’)
Equal: 3
Low: 6
Self: 8

Season seven continues with the themes of self-searching along with terrifically difficult adversaries which must be defeated using guile.

Jammer’s Reviews mentions in the season seven reviews that there were a number of episodes designed to tie up loose ends, specifically having to do with the families of each of the main characters. Interestingly, the writers managed to do this while keeping the same mix of adversary power as they had in previous seasons.

This season includes some of my favourites, including ‘The Pegasus‘, about regret over decisions made decades ago (and some more meaningful conflict between Riker and Picard, more meaningful than Riker just questioning everything Picard says for the sake of questioning things), Wesley going off with the Traveler, Ro Laren going off with the Maquis, spinning off into many storylines for DS9 (and not incidentally Voyager).

But the crown has to be the season finale, ‘All Good Things…’, where for one brief moment, our (and Picard’s) eyes are opened just a little bit to some of the other things which are possible, both out there, and in here.

[1]I don’t remember why specifically, I think I must have been distracted by something, because I think I stopped watching TV somewhere around then.

TNG: The Power of Adversaries: Recap

Now that we’ve looked at all seven seasons of TNG, we can look at the series as a whole.

Somewhere between season 3 & 4, the balance shifted from low-powered adversaries to the crew (or Starfleet) themselves as the adversaries. Perhaps this is because you have to have a certain number of ‘plot‘ episodes before you can have a ‘character study‘[1].

All the way through, the plurality in almost every season was adversaries of much greater power than the crew. This makes sense if you want to show your cast using guile, as in these situations, they simply have to.

As pithily explained in ‘Peak Performance‘:

Commander William T. Riker: You’re outmanned, you’re outgunned, you’re outequipped. What else have you got?
Lieutenant Worf: Guile.

Almost all of the episodes with ‘equal’ adversaries (generally Romulans, Klingons, or Cardassians) also involved guile of some sort. It wasn’t until the Dominion War on DS9 that phasers were commonly used to solve problems.

Below I have my categorization by episode, for those who enjoy arguments of this type.

Episode order is from Jammer’s Reviews, but should be the same as that from elsewhere, such as Memory Alpha.

Season 1 (25 episodes):2-102220-1202101020-1-1202211
High: 10
Equal: 4
Low: 7
Self: 4

Season 2 (22 episodes):02100-121-1-1222-10200-111-1
High: 6
Equal: 4
Low: 6
Self: 6

Season 3 (26 episodes):0020-121001002-12-11222-10-1-1-12
High: 8
Equal: 3
Low: 8
Self: 7

Season Four (26 episodes): 2-120202-1221112022-122-10-11-12
High: 12
Equal: 4
Low: 4
Self: 6

Season Five (26 episodes): 21122-1110-1-10002-102-1-1-12-12-12
High: 8
Equal: 4
Low: 5
Self: 9

S6: 2-102220-10-12101-1-120-1-1201-122
High: 9
Equal: 3
Low: 6
Self: 8

S7: 20-1002-102-1210-11-12-121-102-122
High: 9 (2 for ‘All Good Things…’)
Equal: 3
Low: 6
Self: 8

[1]I credit Ty Templeton’s Comic Book Bootcamp for teaching me about such things. All errors are my own. You should check out his classes!

TNG: The Power of Adversaries, Season 6

In our previous installments, we talked about seasons 1-5 of TNG, and the relative power of the various adversaries our intrepid heroes faced.

As before, I defined ‘high-powered’ challenges as those where firing phasers would only make the problem worse, so the crew must needs turn to guile. ‘Equal-powered’ challenges are those situations where firing phasers would lead to a toss-up. ‘Low-powered’ challenges are those where phasers or transporters would solve the problem handily[3]. ‘Self-powered’ challenges are those where the conflict is inside the crew, or between crew members, or between all or part of the crew and Starfleet.

S6: 2-102220-10-12101-1-120-1-1201-122

High: 9
Equal: 3
Low: 6
Self: 8

Season six continues the seasons four and five trend of adversaries being much more powerful than the crew, or being the crew themselves, culminating in the season finale of Data and Lore teaming up with the Borg. The Holodeck Moriarty also returns (‘capable of beating Data‘), and Scotty helps them escape a Dyson Sphere (!).

We also have a more in-depth introduction to the Cardassians ‘There are Four Lights!’, and a new robotic species!

In another more powerful/self combo, Q helps us tell the story of Picard’s artificial heart.

But my favourite, and one of the most moving of the series, is the message from the ‘Ancient Humanoids’.

Judging by the number of episodes I’ve mentioned here, I feel like season six was where a lot of things came together for the show, or maybe it was the last season I really watched.

TNG: The Power of Adversaries, Seasons 4-5

Continuing from where we left off talking about TNG: Seasons 1-3, here are the stats for the power levels of the crew’s adversaries in Seasons four and five.

As before, I defined ‘high-powered’ challenges as those where firing phasers would only make the problem worse, so the crew must needs turn to guile. ‘Equal-powered’ challenges are those situations where firing phasers would lead to a toss-up. ‘Low-powered’ challenges are those where phasers or transporters would solve the problem handily[3]. ‘Self-powered’ challenges are those where the conflict is inside the crew, or between crew members, or between all or part of the crew and Starfleet.

Seasons four and five seem to be exploring alternately how the crew deals with very strong external adversaries and wrestling with themselves.

Season Four (26 episodes): 2-120202-1221112022-122-10-11-12
High: 12
Equal: 4
Low: 4
Self: 6

The Best of Both Worlds (part II)” and “Family” are probably the best example of this.

Or you could look at “Night Terrors” (‘One moon circles.’, still the best metaphor for Hydrogen I’ve seen) and “The Drumhead” as (for me) two other good examples.

Another example which marries the two is “Remember Me“.

Season Five (26 episodes): 21122-1110-1-10002-102-1-1-12-12-12
High: 8
Equal: 4
Low: 5
Self: 9

Season five’s “The Game” is a good example of an episode which is difficult to categorize between ‘high-powered adversary’ and ‘self-adversary’. To me, the episode is really about the crew struggling with themselves and an addiction. Else, you could see it as them struggling against magic mind-controlling aliens.

However, changing this wouldn’t really change the overall stats for the season.

Conundrum” contains the line which was the inspiration for this series of posts: “One photon torpedo would have ended their war.” It had some excellent moments talking about the ethical use of power, I think a hallmark of TNG (and much of Star Trek).

Any conversation about season five would be incomplete without mentioning “The Inner Light“, perhaps discussing some similar issues to “Remember Me” above. For me, “The Inner Light” was the most poignant, for the way it portrayed memory and loss, nostalgia and time passing. May we all have an epitaph as powerful.

But for now, I will continue with analyzing TV from my childhood[1].

[1]And puns.

TNG: The Power of Adversaries, Seasons 1-3

Today, I was thinking about the power levels[1] of the various adversaries that the TNG[2] crew had encountered. They faced some truly powerful adversaries, like the judging trickster god Q, alongside challenges which were only challenging because they were being polite (anything to do with Lwaxana Troi or almost anything to do with the Ferengi), or because of the Prime Directive .

At the same time, they faced a number of challenges which of a relatively similar power level (Most things to do with the Klingons and Romulans), and more often than you think, the challenge was within them, or within Starfleet.

I defined ‘high-powered’ challenges as those where firing phasers would only make the problem worse, so the crew must needs turn to guile. ‘Equal-powered’ challenges are those situations where firing phasers would lead to a toss-up. ‘Low-powered’ challenges are those where phasers or transporters would solve the problem handily[3]. ‘Self-powered’ challenges are those where the conflict is inside the crew, or between crew members, or between all or part of the crew and Starfleet. So, without further ado:

Season 1 (25 episodes):
High: 10
Equal: 4
Low: 7
Self: 4

Season 1 starts with a Q episode, and of the first few seasons is the one with the most high powered adversaries. TNG also had not totally found its footing around the introspective episodes (the closest they came was the fanservice ‘Naked Now’ and Picard reliving his past on The Stargazer in ‘The Battle’), but was well on its way with a sheaf of episodes which only contained conflict because of the Prime Directive[4].

Season 2 (22 episodes):
High: 6
Equal: 4
Low: 6
Self: 6

A couple of good Klingon stories (K’Ehleyr!), we encounter the Borg for the first time, a couple of good Data stories. A workable season, reasonably even all around.

Season 3 (26 episodes):
High: 8
Equal: 3
Low: 8
Self: 7

A number of Prime Directive/Ethical stories, Riker getting himself into trouble, Tasha returns! And Tin Man(!), one of my favourites, if only for the poignant ending scene, where Tam finally finds his Gomtuu, and peace[5].

Stay tuned for the next update, where we learn that Data is actually a high-powered adversary.

Note Bit thanks to Jammer’s Reviews of TNG, which inspired and also made this a lot easier, with 3-line summaries of the episodes.

[1]Q is > 9000.

[2]Star Trek: The Next Generation.

[3]Although possibly with some casualties, in a hostage situation.

[4]Not necessarily a bad thing, just pointing it out.

[5]Also an excellent allegory to help understand people who are highly sensitive.

I Miss Grand Admiral Thrawn

So, I’m re-reading the Timothy Zahn ‘Heir to the Empire’ trilogy, and I was once again struck by how good it felt to be reading a Star Wars book where there was a real, believable villain who actually knew how to plan and was actually a threat.

This article probably says it best: that Thrawn was a complex and charismatic enough character that you could actually see threatening the New Republic, and able to conquer the galaxy on his own merits.

The new Kylo Ren & sundry associated characters just don’t seem anywhere near as competent. (Just so needlessly destructive.) You have the feeling that Thrawn would conquer them in the matter of weeks. [sigh.] Anyways, here’s hoping that the new Star Wars movies have people on both sides (or even multiple sides?!?) who have reasonable motivations and who are each striving from a place of competence.

Space Junk Miner Wilco

http://www.sciencemag.org/news/2015/12/video-watch-60-years-space-junk-accumulate-1-minute

They called her ‘Wilco’. They’d been calling her that since she was selected to be part of ‘Satellite Control’. “‘Space Junk Control’ more like” she had said under her breath during the induction ceremony, but not out loud, as this was the only way most people could get to space.

You see, all non-essential spaceflight had been cancelled since a number of high profile fatal collisions with space debris in the 2020s. There were the few essential robot missions to Moon Base Alpha, to provide them the equipment they couldn’t manufacture themselves yet, the constant replacement of GPS sats (now dual-purposed to carry data), and the occasional deep space probe that made its way through the space priority committee, but no more pleasure craft, only ‘Satellite Control’.

‘Satellite Control.’ Even the name was pompous. The mission was equally so, to think that they could actually clear LEO, MEO, and GEO of space debris, when they hadn’t even been able to clear LEO after years of trying. Of course, the constant rain of new debris from GPS-debris collisions, and the rain of debris from MEO didn’t help.

‘Wilco’ walked over to her ship, that she would call home for the next two weeks. The next two lonely weeks. The ship was basically a giant shielded cone, with a tiny cockpit living module at the point. From the ground, even with the best of adaptive optics, ground sensors could still only reliably detect debris of about half a centimeter or larger. The billions of smaller pieces of debris would skeletonize an unshielded ship like piranhas.

Strapping in, flight checklist. Fuel check. Computer check. Sensors check. Engines check.

“Wilco reporting. Ready for launch sequence.”
“Roger that, Wilco.”

(She hated that, even though she had always enjoyed the exploits of the space ‘sanitation engineer’ Roger Wilco from the Space Quest games, her nicknamesake.)

“Thrusters online.”
“Docking clamps disengaged.”
“Disengaging at 0.5 meters per second.”
“Okay, you are now clear of the station. Nose to the wind.”
“Nose to the wind.”

‘Nose to the wind’ was now the traditional call sign and benediction for the ‘Wilcos’. It had to do with how they flew their ‘collection’ ships. The massive cone was pointed in the direction of travel, collecting the space debris and not incidentally protecting the pilot. There was also a magnetic cone which extended the size of the cone, allowing the ‘nose ships’ to collect more of the ‘heavy dust’, the dark tiny shards of metal which did the most undetected damage. The ‘wind’ was similar to that of riding a bicycle down a hill on Earth. You would be going so fast that it seemed that everything was streaming towards you, on Earth a benign pushing force, up here a deadly rain of metal shards.

She settled in and started navigating towards her first target. A cloud of debris from a commsat which had been on its way to its graveyard orbit when it was hit by unexpected booster debris.

It was going to be a long day, but for now she was free, and IN SPACE! It was beautiful and quiet. All the many stars that humans would go to one day, as soon as they cleaned up the orbits around their own world. Thinking about it, maybe Earth wouldn’t be considered a planet until it (they) had cleaned the orbit again. The cloud was approaching. Arguments about Pluto and Eris for later. Time for work.

References:

https://en.wikipedia.org/wiki/Space_debris

https://en.wikipedia.org/wiki/Adaptive_optics

https://en.wikipedia.org/wiki/Space_Quest#Roger_Wilco

https://en.wikipedia.org/wiki/IAU_definition_of_planet (3rd part of definition)

The article that inspired me:

http://www.sciencemag.org/news/2015/12/video-watch-60-years-space-junk-accumulate-1-minute

“Humans are messy, and not just here on Earth. Now, you can see all the junk we’ve launched into space for yourself with a data-driven animation created for the United Kingdom’s Royal Institution by Stuart Grey, an astronomer at University College London. It all begins in 1957 when the Soviet Union launches Sputnik, a 58.5-centimeter-wide ball emitting radio pulses. A piece of the rocket that took it into orbit was the very first piece of space junk. The United States launched its own satellite, Explorer 1, the next year. Almost every mission into space has created new debris, either from the launch vehicles, objects falling off satellites, or unintended collisions. By the time the USSR launched the first human into space, cosmonaut Yuri Gagarin, there were 200 objects floating around up there. By 1980 we had landed a man on the moon and left nearly 5000 objects in orbit. And because of deep space exploration, not all of them are tiny. Entire rocket engines are lurking around up there. The number of objects remained stable at about 9000 until suddenly, in 2007, a Chinese ballistic missile test exploded and added 2000 chunks of metal to the mix. In 2009, a couple of big satellites collided and added yet another 2000. You get the picture. We now stand at about 20,000 known pieces of space debris bigger than an apple—that is, an apple capable of ripping through a steel wall at 17,000 miles per hour—and there’s bound to be more. Space is becoming a very cluttered place, making it all the more dangerous to send humans up there to our orbit and beyond. (Video credit: Stuart Grey)”

Waving Shipfish

The waves existed, as they always had. Well, as they assumed they did. There was not much memory in waves. Every so often, they would etch some comments onto shore rocks, or read comments from before. These comments were all-too-transitory for the waves, as they would inevitably erode them away all too soon. There were also the old stories kept alive by the deep waves, those of the time before waves, when the waves were rocks and rocks were waves. The old stories also told of times when sky water was different liquids, but those times were long gone.

But something different was happening now. Normally, the waves would be fed by sky water, nurtured by winds, but there were organics coming from above? Organics had not come from above since the sky water was different, and never in sizes larger than droplets. The waves were not concerned, as waves never are. But the waves felt the pain of the shore beasts diving under the waves for protection. At the same time, the underwater beasts seemed almost giddy, swarming to the surface and feeding voraciously everytime the strange organics fell. The fliers would wink in and out, sometimes feeding, sometimes with fire, sometimes evading the sky organics.

Time passed. The waves existed. The organics stopped falling from above. They started again. They stopped. They started again. The waves were no longer visited by large shore beasts. The underwater beasts multiplied and proliferated. The fliers kept flying. The cycle continued. The waves existed. Time passed.

Something changed again. Large beasts from the sky! Some of metal! The waves had new friends! Large water beasts who talked to each other and played with the waves. The land beasts also played with the waves and traveled among the waves in mobile artificial land. As much as waves could feel joy, they felt joy.

The cycle progressed. The sky organics returned. The waves saw less of the beasts. There was less time for play. There was much fire above the waves, much pain from the land beasts. There were different chemicals at play. Runoff from the land beasts now included residue of strong dissolver. The Southern waves stopped seeing the land beasts. They heard word from the Northern waves that land beasts had appeared there and seemed to hide under rock, some artificial, some carved by waves. The waves were happy that their eons old carving work had served some purpose. The waves existed.

The waves existed. Time passed. The large water beasts played with the waves. The larger water beasts went deep under the waves and sang to them. The waves existed. The waves were happy. The waves existed.

TNG: What Might Have Been

So, we were watching the TNG episode ‘Reunion’ http://memory-alpha.wikia.com/wiki/Reunion_%28episode%29, and it got us thinking about what TNG might have been.

K’Ehleyr was such a big and interesting and *alive* character. Imagine if she had been a cast regular. The place she seemed to fit best in our mind was replacing Riker as the Enterprise First Officer.

First, a bit of backstory to set the stage:

It’s often been said that the original Star Trek was based around a ‘Freudian Trio’ of the Ego (Kirk), the Superego (Spock), and the Id (McCoy).
http://tvtropes.org/pmwiki/pmwiki.php/Main/FreudianTrio

Gene Roddenberry’s vision for TNG was that humans would have evolved to no longer ‘need’ the interpersonal bickering which characterized the Spock/McCoy interaction. Some say that this led to ‘too safe’ personal interactions amongst the crew, with the only sources of conflict being Worf’s conservatism, Riker’s devil’s advocate, and the management/engineering interaction* between Picard and Geordi.

This made the writers need to look outside the main cast for sources of conflict. This generally worked well, but wasn’t Wesley’s best performance in the series when he played the sulky teenager being called on the carpet by Picard?

All this is a long winded way of saying that it could have been a very different series with a more varied and emotionally expressive cast.

Back to Susie Plakson as K’Ehleyr as First Officer. You would have a very different take on the ‘Freudian Trio’, with the calm and rational emotional readings from Troi, and the more aggressive emotions from K’Ehleyr, with Picard bringing it all together. There’s a beautiful scene with K’Ehleyr and Troi talking just after K’ehleyr has broken a glass table in anger. So much interesting emotional depth to discover and explore!

Also, you’d have the fun dynamic between K’Ehleyr and Worf, with her as his superior officer, much more interesting than the never-really-explored-outside-of-the-book-Imzadi relationship between Riker and Troi.

But alas, TNG was a product of its time and executives. Riker with his daddy issues (which are important, and he carried the part well) must have spoken to those casting, and it must have not just been because he had the second highest rank on the ship that he got second billing, above all the ‘supporting cast’.

Also, the two women who were most like what we’re suggesting for K’Ehleyr were both written out of the show after the first season, both because they wanted more from their parts on the show. Denise Crosby left to pursue feature films, and Gates McFadden was pushed out because she was insisting on more substantive parts for her character.

It wouldn’t be until Kira Nerys that we would have a character close to what could have been with K’Ehleyr. Maybe in a Mirror Universe someday…

*It’s actually really fun to watch this, especially in the early episodes, where they have a number of classic ‘management/engineering’ conversations, including such gems as ‘I don’t want you to use the word impossible’.

Other interesting notes:

Apparently, ‘Wesley Crusher’ was almost ‘Lesley Crusher’: http://trekmovie.com/2010/08/26/1987-paramount-memo-reveals-actors-auditioning-for-star-trek-tng-cast/

Pages 293-7
http://www.amazon.com/The-Continuing-Mission-Star-Trek/dp/0671025597#reader_0671025597
Interesting notes include the fact that each of the actors had to pass personal interviews with the studio execs, that Marina Sirtis and Denise Crosby were originally cast in the opposite parts, and that Gene had to be convinced at length to choose Patrick Stewart.