Category Archives: Nostalgia

DS9: The Power of Adversaries, Season 4

Continuing our adversaries series, we’re looking at DS9 season four. We’ve seen a number of different patterns season to season, with season one being ‘Q and Prime Directive’, season two being ‘Cardassians and Introspection’, and season three being ‘Dominion, Time/Planar travel, and Introspection’.

Let’s see what’s out there…

S4:

High: 7 (3 Dominion)
Equal: 4 (Klingons, Klingons, mirror, and Jem’Hadar)
Low: 3
Self: 11

The standout this season was internal conflict, whether it’s Bashir vs. O’Brien, or Worf vs. his brother, season four was a study in character stories and internal dilemmas. The writers continued to use the Dominion for the plurality of the high-powered adversary plots, while eschewing almost entirely low-powered external adversaries.

Almost like the calm before the storm, the self introspection before the galaxy erupts into war.

1 (Klingons)
2 (frozen in time)
-1 (Bashir vs. O’Brien)
-1 (Kira vs. Dukat vs. Dukat)
-1 (Dax vs. Dax)
2 (Time Travel)
2 (Two Jem’Hadar ships and a gas giant)
-1 (Worf vs. Kor vs. Worf vs. Kor)
2 (Holodeck)
-1 (Earth and fear)
-1 (Earth and fear, part II)
-1 (Odo & Kira)
2 (freighter vs. Klingon ship)
-1 (Worf & Kurn)
-1 (Quark and the union)
0 (Bajoran politics)
1 (Klingon courtroom drama)
-1 (O’Brien suffers)
1 (Defiant vs. Mirror)
0 (alien & Lwaxana’s lover)
-1 (Sisko)
1 (crew + Jem’Hadar vs. Jem’Hadar)
2 (Dominion disease)
0 (one Ferengi)
2 (The Great Link)

DS9: The Power of Adversaries, Season 2

Continuing our adversaries series, we’re continuing with DS9. Today we’ll see if the trend which separated DS9 from TNG continues in season 2.

As usual, moderate to severe spoilers below.

S2:

High: 3
Equal: 8 (mostly Cardassians)
Low: 6
Self: 9

Season two is a marked departure from ‘Q and Prime Directive’ mix from season one. A plurality of episodes are dealing with the Cardassians, usually in an equal[1] adversary role. We also see an overall plurality of ‘Self’ episodes, as the writers now have enough space[2] to start exploring the characters in some more depth.

Perhaps most interestingly, there are only three stories with extremely powerful adversaries, and two of those are because a small number of crewmembers are up against an entire colony or civilization (The other is the Dominion, but that’ll be a story for a later season).

On a slightly different note, S suggested the following scenario, as an exercise for the reader:

“Riker and Dukat are on Earth, during the early 21st century. They are trying to order a Blizzard at Dairy Queen, but the teenager behind the counter tells them no. Who is the adversary, and what is their power level?”

(0 is less powerful, 1 is about the same, 2 is more powerful, -1 is self)

1 (Cardassians)
1 (Cardassians, and the Bajoran ‘Circle’ has “more firearms than a Galaxy-class starship.”
1 (same as previous two, three-parter)
1 (same number of people as the crew, even though the plot was contrived)
1 (Cardassian politics)
-1 (Bashir, Melora, and low-gravity Ability)
1 (Ferengi negotiating story)
-1 (Odo flashes back and meets Kira, Dukat, and Quark)
-1 (Sisko meets someone…or does he?)
-1 (Resettling gamma quadrant refugees away from Bajor)
0 (con-artist, and ‘luck’)
-1 (Odo and his ‘father’)
2 (less powerful civilization, but trapped and left for dead)
-1 (O’Brien)
0 (colonists/trap)
-1 (character stories, hologram generator)
0 (prime directive story)
1 (Cardassian ship)
0 (40 guards, they have a ship)
0 (Maquis)
0 (Maquis, part II)
-1 (Garak)
2 (mirror universe)
-1 (Bajoran politics)
1 (Cardassia)
2 (3 Jem Hadar ships outmatch one Galaxy-class)

[1]There is considerable analysis suggesting that the Federation/Cardassian war was vary one-sided, at least in space. In the context of this analysis though, starting a new war with Cardassia would create far more problems than it would solve, and therefore the Cardassians get an ‘equal’ ranking.

[2]Ha!

Six Seasons…

…and a movie?

So, today was the end of Community for us. For me, it was all the more poignant because I knew there would truly be no more seasons. They had been talking about the cancellation for years, preparing each season for it to be their last, but this felt much more final, with the original cast of seven whittled down to four, and two of those moving away.

Perhaps it was the knowledge that it was the last series of any note put out by Yahoo TV, but I didn’t know that until afterwards.

Perhaps it was because the endings of the last few episodes were so nihilistic so as to break five or six walls[1].

The interesting thing for me was how Jeff became the one to want to keep everyone at Greendale, having to learn to let things (and people) go. One could say that a lot of the series is about his character development, how it taught him to feel for others, to feel their pain, but that enabled him to feel his own pain, and perhaps learn to accept it[2]

It’s also clear to me that there’s a lot of pain in Dan Harmon, and perhaps the rest of the writers, to be able to so viscerally show that on screen. I feel this last season was where they really let that go. I wonder if something changed there, or if they knew this was really the end, with all of the actors growing up and having other major roles elsewhere.

Either way, I’m looking forward to what each of these people can do, and maybe even the movie. 😀

[1]Characters in a commercial discovering a script for their commercial, thereby proving that they don’t actually exist? Classic, but so so dark.

[2]Maybe I notice him more because I’m also a tall white guy. YMMV.

Toy Boxes and Connections

Recently, I spent a few hours going through my old toy box from my childhood. I found a number of curiosities (which I’ll share later), but I wanted to give my first impressions.

The toybox my dad made for me so many years ago.
The toybox my dad made for me so many years ago.

Above is the toybox my dad made for me so many years ago. It was a lot of fun, even going through and unpacking all the things inside.

Interestingly, all the way through, I was thinking about all of the connections I could make with people based on the things in the box. Finally sorting my Lego pieces so that S and I could download instructions (or use the classic instructions still in the box!) and make things together. Taking all of the various parts of games and toys and putting them up on this blog or on fb, to see if people could help me figure out what they were (thinking they might enjoy that challenge (and the nostalgia) too).

Perhaps most poignantly, I came across the numbers ‘1’, ‘2’, and ‘8’, written on tape, attached to Lego pieces. I think that they were part of that one time I brought the miniature city I had built[1] and was so proud of, and labeled parts of it. Anyways, I was going to use this as an excuse to ask my dad if he had any pictures of that, or other things I/we had built, so we could bond over that.

And perhaps I could bond a little with that child from so long ago. One of the things I found was a mint. S mentioned that young me was eating mints, and had somehow left one for me, some way of communicating across the decades.

One of the things I want to do there is to build again my favourite spaceship (it had three parts which were each their own ship!), and my favourite town set, the classic fire station.

The toybox all sorted, with Spaceship!  (And Fire Station!  (And Space Station!))
The toybox all sorted, with Spaceship! (And Fire Station! (And Space Station!))

Happily, it seems that most of (or at least a lot of) the space parts are still there. Sadly, it seems that many of the essential parts for the fire station are not present. It had a really cool slidy-up-and-down front door to each of the fire truck bays. Of the 46 pieces involved, I was only able to find about 10 of the grooves, and three of the roll-top-desk-like part things. But then I remembered the internet! So, brickinstructions.com has a parts list for the fire hall, and they link to Bricklink, where you can purchase the part! And not even that expensive! I love online communities.

Maybe I’ll connect with other people about this, too.

Here’s to connecting with ourselves from so long ago, and maybe helping us connect with ourselves and each other right now.

[1]It even included a hockey rink! With a swimming pool underneath, with real water in it! Lego is surprisingly water-tight. Or maybe there was a lining. I don’t remember. I just remember the paper rink surface getting wet. 😀

What Do You Want to Do With Your Life?

Warming spring days bring with them the scent of renewal, of life waking up again. And as it’s waking up again, it’s starting to ask questions. Like ‘What do you want to do with your life?’ and ‘Why am I here?’

For me, a substantial part of this is the desire to build things.

My thought map for this might look like the following:

“I want to build things.”
– ‘I’
– Does this need to be only me? :: No, I like working people, but I also like entering flow by myself (this is a conundrum)
– ‘want’
– Is this a want or a need? How strong is this? :: I don’t think I will ever be satisfied if I don’t build. Perhaps not even then.
– ‘to’
– I can’t think of any reasonable way to disassemble this word. :: No.
– ‘build’
– What does ‘building’ mean? How firmly am I wedded to this definition? :: Assembling might be fine. The key is that it is easily recognizable that I had substantive creative input into the process. For example, ‘Biggle’, while a copy of an established game had clear creative input because of the absurd larginess, as well as the fact that I(we) made it by hand.
– ‘things’
– How broad is ‘things’? Could this include an organization? :: In this context, I mean things, I have a separate category for organization(s).

So, what do *you* want to do with your life?

TNG: The Power of Adversaries, Season 7

Season seven is a bit of an enigma for me. I don’t remember most of it, probably because I’ve never actually watched most of it[1].

S7: 20-100 2-102-1 210-11 -12-121 -102-122

High: 9 (2 for ‘All Good Things…’)
Equal: 3
Low: 6
Self: 8

Season seven continues with the themes of self-searching along with terrifically difficult adversaries which must be defeated using guile.

Jammer’s Reviews mentions in the season seven reviews that there were a number of episodes designed to tie up loose ends, specifically having to do with the families of each of the main characters. Interestingly, the writers managed to do this while keeping the same mix of adversary power as they had in previous seasons.

This season includes some of my favourites, including ‘The Pegasus‘, about regret over decisions made decades ago (and some more meaningful conflict between Riker and Picard, more meaningful than Riker just questioning everything Picard says for the sake of questioning things), Wesley going off with the Traveler, Ro Laren going off with the Maquis, spinning off into many storylines for DS9 (and not incidentally Voyager).

But the crown has to be the season finale, ‘All Good Things…’, where for one brief moment, our (and Picard’s) eyes are opened just a little bit to some of the other things which are possible, both out there, and in here.

[1]I don’t remember why specifically, I think I must have been distracted by something, because I think I stopped watching TV somewhere around then.

TNG: The Power of Adversaries: Recap

Now that we’ve looked at all seven seasons of TNG, we can look at the series as a whole.

Somewhere between season 3 & 4, the balance shifted from low-powered adversaries to the crew (or Starfleet) themselves as the adversaries. Perhaps this is because you have to have a certain number of ‘plot‘ episodes before you can have a ‘character study‘[1].

All the way through, the plurality in almost every season was adversaries of much greater power than the crew. This makes sense if you want to show your cast using guile, as in these situations, they simply have to.

As pithily explained in ‘Peak Performance‘:

Commander William T. Riker: You’re outmanned, you’re outgunned, you’re outequipped. What else have you got?
Lieutenant Worf: Guile.

Almost all of the episodes with ‘equal’ adversaries (generally Romulans, Klingons, or Cardassians) also involved guile of some sort. It wasn’t until the Dominion War on DS9 that phasers were commonly used to solve problems.

Below I have my categorization by episode, for those who enjoy arguments of this type.

Episode order is from Jammer’s Reviews, but should be the same as that from elsewhere, such as Memory Alpha.

Season 1 (25 episodes):2-102220-1202101020-1-1202211
High: 10
Equal: 4
Low: 7
Self: 4

Season 2 (22 episodes):02100-121-1-1222-10200-111-1
High: 6
Equal: 4
Low: 6
Self: 6

Season 3 (26 episodes):0020-121001002-12-11222-10-1-1-12
High: 8
Equal: 3
Low: 8
Self: 7

Season Four (26 episodes): 2-120202-1221112022-122-10-11-12
High: 12
Equal: 4
Low: 4
Self: 6

Season Five (26 episodes): 21122-1110-1-10002-102-1-1-12-12-12
High: 8
Equal: 4
Low: 5
Self: 9

S6: 2-102220-10-12101-1-120-1-1201-122
High: 9
Equal: 3
Low: 6
Self: 8

S7: 20-1002-102-1210-11-12-121-102-122
High: 9 (2 for ‘All Good Things…’)
Equal: 3
Low: 6
Self: 8

[1]I credit Ty Templeton’s Comic Book Bootcamp for teaching me about such things. All errors are my own. You should check out his classes!

TNG: The Power of Adversaries, Season 6

In our previous installments, we talked about seasons 1-5 of TNG, and the relative power of the various adversaries our intrepid heroes faced.

As before, I defined ‘high-powered’ challenges as those where firing phasers would only make the problem worse, so the crew must needs turn to guile. ‘Equal-powered’ challenges are those situations where firing phasers would lead to a toss-up. ‘Low-powered’ challenges are those where phasers or transporters would solve the problem handily[3]. ‘Self-powered’ challenges are those where the conflict is inside the crew, or between crew members, or between all or part of the crew and Starfleet.

S6: 2-102220-10-12101-1-120-1-1201-122

High: 9
Equal: 3
Low: 6
Self: 8

Season six continues the seasons four and five trend of adversaries being much more powerful than the crew, or being the crew themselves, culminating in the season finale of Data and Lore teaming up with the Borg. The Holodeck Moriarty also returns (‘capable of beating Data‘), and Scotty helps them escape a Dyson Sphere (!).

We also have a more in-depth introduction to the Cardassians ‘There are Four Lights!’, and a new robotic species!

In another more powerful/self combo, Q helps us tell the story of Picard’s artificial heart.

But my favourite, and one of the most moving of the series, is the message from the ‘Ancient Humanoids’.

Judging by the number of episodes I’ve mentioned here, I feel like season six was where a lot of things came together for the show, or maybe it was the last season I really watched.

Not Just A Fort!

They sped around the corner.

“These readings are off the scale! There must be 15 of them, at least!”

“Everyone charge up! We’ll have to hit the ground running!”

“Tobin’s Spirit Guide says that only a few apparitions travel in packs this big. The good news is that the tactics are the same. The bad news is that we’ll either be facing lions, demons, or bears.”

“Oh, my.”

“Okay, we’re here! Everyone out!”

“Remember! Don’t cross the streams!”

The camera pans around. The characters walk away from their vehicle.

The characters arrive at the entrance to a park. There are loud animal noises coming from inside.

“Why is it always bears?”

“If only we hadn’t decided to set up shop in Chicago!”

“Okay, once more!”

The characters disappear into the park. Bears growl. Strange electronic noises are emitted. Silence. The characters re-emerge.

“Another success! Back home!”

The characters walk back to the vehicle, which is now visibly an overturned couch.

The camera pans around the couch, and a small rectangular sign on the side where the back of the ‘vehicle’ would be pans into view:

EKTORP-1

TNG: The Power of Adversaries, Seasons 4-5

Continuing from where we left off talking about TNG: Seasons 1-3, here are the stats for the power levels of the crew’s adversaries in Seasons four and five.

As before, I defined ‘high-powered’ challenges as those where firing phasers would only make the problem worse, so the crew must needs turn to guile. ‘Equal-powered’ challenges are those situations where firing phasers would lead to a toss-up. ‘Low-powered’ challenges are those where phasers or transporters would solve the problem handily[3]. ‘Self-powered’ challenges are those where the conflict is inside the crew, or between crew members, or between all or part of the crew and Starfleet.

Seasons four and five seem to be exploring alternately how the crew deals with very strong external adversaries and wrestling with themselves.

Season Four (26 episodes): 2-120202-1221112022-122-10-11-12
High: 12
Equal: 4
Low: 4
Self: 6

The Best of Both Worlds (part II)” and “Family” are probably the best example of this.

Or you could look at “Night Terrors” (‘One moon circles.’, still the best metaphor for Hydrogen I’ve seen) and “The Drumhead” as (for me) two other good examples.

Another example which marries the two is “Remember Me“.

Season Five (26 episodes): 21122-1110-1-10002-102-1-1-12-12-12
High: 8
Equal: 4
Low: 5
Self: 9

Season five’s “The Game” is a good example of an episode which is difficult to categorize between ‘high-powered adversary’ and ‘self-adversary’. To me, the episode is really about the crew struggling with themselves and an addiction. Else, you could see it as them struggling against magic mind-controlling aliens.

However, changing this wouldn’t really change the overall stats for the season.

Conundrum” contains the line which was the inspiration for this series of posts: “One photon torpedo would have ended their war.” It had some excellent moments talking about the ethical use of power, I think a hallmark of TNG (and much of Star Trek).

Any conversation about season five would be incomplete without mentioning “The Inner Light“, perhaps discussing some similar issues to “Remember Me” above. For me, “The Inner Light” was the most poignant, for the way it portrayed memory and loss, nostalgia and time passing. May we all have an epitaph as powerful.

But for now, I will continue with analyzing TV from my childhood[1].

[1]And puns.