{"id":517,"date":"2015-12-12T22:01:46","date_gmt":"2015-12-12T22:01:46","guid":{"rendered":"http:\/\/nayrb.org\/~blog\/?p=517"},"modified":"2016-03-11T05:43:36","modified_gmt":"2016-03-11T05:43:36","slug":"class-divisions","status":"publish","type":"post","link":"http:\/\/nayrb.org\/~blog\/2015\/12\/12\/class-divisions\/","title":{"rendered":"Class Divisions"},"content":{"rendered":"<p>There are many computer games out there which have or purport to give the player the fighter\/mage\/thief* experience.  The canonical examples for me are &#8216;Quest for Glory&#8217; (Sierra) and &#8216;Keef the Thief&#8217;, probably because they were the first ones I played in the genre.<\/p>\n<p>Most of these games will have different skills you can use to overcome the various obstacles the games throw your way.  I&#8217;m interested in looking at these skills, and seeing how much each of the games actually lets you play a fighter, mage, or thief, and also how much each of the skills falls under one or more of these categories.  But for this, well need some definitions&#8230;<\/p>\n<p>The mage\/non-mage division is probably the easiest to define, good canonical examples are &#8216;Ars Magica&#8217; and the &#8216;Might and Magic&#8217; series, where there are various types of magic users various types of non-magic users.<\/p>\n<p>Mages:<br \/>\n &#8211; Basically, a mage is someone who can do things that are outside of what a human could do at a medieval tech. level**.<br \/>\n &#8211; They also have some sort of internal power reserve which they use to perform these feats, a power reserve which recharges over time or when they rest.  This power reserve is sometimes the same as &#8216;stamina&#8217; (GURPS), ans sometimes not (D&#038;D, TES, etc&#8230;)<\/p>\n<p>&#8216;Fighters&#8217; and &#8216;Thieves&#8217; have skills that one could conceivably acquire as a very well-trained human.  The main difference is in the techniques used to solve problems.  <\/p>\n<p>Fighters:<br \/>\n &#8211; Tend to use very straight-forward methods to solve problems, often involving combat.<br \/>\n &#8211; Fighters will tend to have more combat skills and options than others<\/p>\n<p>Thieves:<br \/>\n &#8211; Thieves tend to use more stealth, trying to find an adversary&#8217;s weak points, and using more non-combat skills, many of which have less than legal uses.<br \/>\n &#8211; Thieves will tend to have a wider variety of skills than others<\/p>\n<p>There are also various skills which any &#8216;adventurer&#8217; would require to get by in a fantasy world.  Depending on the particular game and its game balance, these skills may fall under any one of the &#8216;classes&#8217; above.<\/p>\n<p>*I&#8217;m stepping somewhat away from the D&#038;D Fighter\/Mage\/Cleric\/Thief paradigm, but may revisit this in the future.  There are a large number of games which merge all magic users into one, and that&#8217;s what I want to explore.  Also, the idea of a separate class of &#8216;healers&#8217; is an interesting concept\/conceit, and it may be interesting to see how this is reflective of a society where people damage themselves all the time, and rely on one member of the group to heal them, rather than doing things in a more sustainable\/mindful manner&#8230;<\/p>\n<p>**&#8217;Tech. levels&#8217; were first codified (that I saw) by GURPS: http:\/\/gurps.wikia.com\/wiki\/Tech_Level.  Most fantasy-type games feel like between 2 and 3 on this scale.  Game balance wrt different &#8216;magic spells&#8217; and their resepective tech. levels is a whole different interesting topic.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are many computer games out there which have or purport to give the player the fighter\/mage\/thief* experience. The canonical examples for me are &#8216;Quest for Glory&#8217; (Sierra) and &#8216;Keef the Thief&#8217;, probably because they were the first ones I played in the genre. Most of these games will have different skills you can use &hellip; <a href=\"http:\/\/nayrb.org\/~blog\/2015\/12\/12\/class-divisions\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Class Divisions<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[11,21,23,25],"tags":[],"_links":{"self":[{"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/posts\/517"}],"collection":[{"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/comments?post=517"}],"version-history":[{"count":1,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/posts\/517\/revisions"}],"predecessor-version":[{"id":518,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/posts\/517\/revisions\/518"}],"wp:attachment":[{"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/media?parent=517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/categories?post=517"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nayrb.org\/~blog\/wp-json\/wp\/v2\/tags?post=517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}