Overview

Sheet1
Other_Notes
THAC0
c7-d7


Sheet 1: Sheet1

Start End Start (Hex) End (Hex) 0 1 2 3 4 5 6 7 8 9 A B C D E F





0 15 0 F
NAME1 NAME2 NAME3 NAME4 NAME5 NAME6 NAME7 NAME8 NAME9 NAMEA NAMEB NAMEC NAMED NAMEE NAMEF
15



16 31 10 1F STR INT WIS DEX CON CHA STR_EXCEP MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell
16



32 47 20 2F MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell MEMSpell

Race Class
14



48 63 30 3F AGE 0-255 AGE+ HP MAX C1:Bless C1:Curse C1:CuLW C1:CaLW C1 C1 C1 C1 M1: Bhands M1:CharmP M1:DetMag M1:Enlarge M1:Reduce
16



64 79 40 4F M1:Friends M1:MagMiss M1:PfE M1:PfG M1:RM M1:Shield M1:ShockG M1:Sleep C2:FT C2 C2 C2 C2 C2 C2 M2
16



80 95 50 5F M2 M2 M2 M2 M2 M2 C3 C3 C3 C3 C3 C3 C3 C3 C3 M3
16



96 111 60 6F M3 M3 M3 M3 M3 M3 M3 M3 M3 M3 M3





11



112 127 70 7F





















128 143 80 8F







CP_0-255 CP+ SP_0-255 SP+ EP_0-255 EP+ GP_0-255 GP+
8



144 159 90 9F PP_0-255 PP+ G_0-255 G+ J_0-255 J+ C_LEVEL D_LEVEL? F_LEVEL P_LEVEL? R_LEVEL? MU_LEVEL T_LEVEL TA/B/A_LEVEL? M=00,F=01

15



160 175 A0 AF Alignment










EXP_0-255 EXP+ EXP++ EXP+++
5



176 191 B0 BF

C1 # Spells C2 # Spells C3 # Spells M1 # Spells M2 # Spells M3 # Spells ?

PortHead (0-E) PortBody (0-C) Head (00-0D) Weap (00-1F) Party add order
11



192 207 C0 CF 1=Short 2=Tall '91' Body 'A2' Arm 'B3' Leg 'C4' Hair/Face 'E6' Shield 'F7' Weapon









7



208 223 D0 DF





















224 239 E0 EF





















240 255 F0 FF





















256 271 100 10F

GP 0-255 NO


















272 287 110 11F










HP Curr
EMPTY EMPTY EMPTY

150 52.82%
44.72% May 5th






















284

52.46% May 6th!



C1-C6 are the colours of the player combat icon. Low nibble is colour1 (includes hair), high nibble is colour2 (includes face)
























Colours: Dark Grey Dark Blue Dark Green Dark Turq Dark Red Purple D.Yell/Brown Light Grey Black Light Blue Light Green Turquiose 'Flesh' Pink Yellow White








Class: Cleric Druid! Fighter Paladin Ranger Magic-User Thief Monk Cleric/Fighter C/F/M C/R C/M-U C/T F/M-U F/T F/M-U/T M-U/T Monster! Blank Repeatable Garbage (ling.hhalf-orc.ehuman....k), where '.' is the nonprintable character in the font awful good.....nlawful neu



Alignment LG LN LE NG TN NE CG CN CE CAUSES ERRORS AT 11














Race Monster Dwarf Elf Gnome Half-Elf Halfling Half-orc Human Lawful Good d.....nlawful neutral..klawful e
ful neutral..klawful evil.....ln l..klawful evil.....lneutral good. evil.....lneutral good....ltrue n <blank> ood.....ltrue neutral....lneutral e








Spells0
C1:Bless C1:Curse C1:CuLW C1:CaLW C1 C1 C1 C1 M1: Bhands M1:CharmP M1:DetMag M1:Enlarge M1:Reduce M1:Friends M1:MagMiss








Spells1 M1:PfE M1:PfG M1:RM M1:Shield M1:ShockG M1:Sleep C2:FT C2 C2 C2 C2 C2 C2 M2 M2 M2








Spells2 M2:MirrorImage M2 M2 M2 C3 C3 C3 C3 C3 C3 C3 C3 C3 M3 M3 M3








Spells3 M3:Haste M3:Hold P M3:Invis 10' M3:LB M3:ProtE10' M3:ProtG10' M3:ProtNMiss M3:Slow C7:Resto 6th:<blank> 6th:.BEA 6th:<blank> 6th:J. 6th:<blank> 6th:<blank> 6th:B.DH








Spells4 6th:<blank> 6th:<blank> 6th:.. (etc...)

















Notes:
























Ability Scores (STR,INT,WIS,DEX,CON,CHA) ostensibly range from 3 to 18 (19 for dwarven constitution and elven dexterity)














b73b 46907







These ability scores seem to be implemented in many ways correctly up to 25.














3bb7 15287







High strength works correctly for to hit rolls (I think), and damage (for sure)
























Dexterity seems to work properly for AC, difficult to tell if works correctly for missile weapon THAC0








weapcol: F7 = standard, F8 = +1 col1, E6 -1 col1,col2




Some correlations c7-d7








PoolRad is unique in that it has only one number for an ability score, the current number...
























Poolrad can only display 2/1/1/1/1/ as levels/classes







coltest2 90,A1,B2,C3,E5,F6 is -1 for all Col1




11C is the same for entire party?








Poolrad displays the first 5 in order...







coltest4 81,92,A3,B4,D6,E7 is -1 for all Col2














After Thief, there is one more class...Bard? Thief/Acrobat? Assassin? (Probably Bard?)








Looks like 16 colours for each, I would say in alpha order?














Level 200 is too high for Thief subclass
























Level can be higher (at least in number) than the limit in the game. (Level 7,9,7,10,32 for C/F/MU/T/B)








If Age is A6 on starting Dwarf, then error?!?














Experience is awarded based on the class (if multi-class, divided up to three), not by the number of class levels in 96-9F
























THAC0 works correctly for thieves at level 10, but not C/F/P 48








Cleric level 1 spells seem not to make any difference if you remove them...














Interestingly, as outlined here:








If you add Cleric spells without cleric class (somewhere, not sure where), it adds them to spellbook














http://advanceddantiansanddragons.blogspot.ca/2008/08/thac0-table-inflation.html








02,11,FF works just as well as 01 for spells














THAC0 has a stupid progression in 1st ed: (see THAC0 spreadsheet...)








C1/M1/etc spells number is overridden by the calculation from the class level














Poolrad seems to follow it (at least for Fighter 2nd level and T10)








Memorized spells are in order that they are in the file. This may put 1st level spells after restoration...














Poolrad seems to follow 2nd ed Fighter THAC0 (at least by the webpage)








There is a hard limit of 21 memorized spells...Filled up from 2B backwards to 17...














Limit is level 10 for Fighter








XP given out, then divided in 3.














THAC0 seems to be active for fighter sub-classes, both Paladin and Ranger!








Combat attributes seem to be from class levels, not from class?














Cleric works up to level 10 for THAC0, but not level 11!








Class is only the words shown?














So, my guess is that they programmed it in for all levels up to 10...Why? Monsters? It had to be a table, not an equation, so just numbers, so a round number of them?
























Some things will make the game not load characters...not sure what...Having character 1 at lev 10 mage, character 6 at lev 11 mage, both corrected to 1 fixed it..., then was able to make character 1 a lev 10 mage again...
























Thief level of 'E2' might have done it...
























Magic-user seems to be '1st ed' as per THAC0 spreadsheet








The 'Pick' option comes from having a character with >0 thief levels, even if that level is >10 (17 works)














Thief seems to be '1st ed' as per THAC0 spreadsheet








“Current HP” can be greater than max...healing or resets this to max.














Cleric is the same, so can't tell there...., but is consistent at levels 2,3,4,6,7,9,10
























Druid works, Bard(?) works, but seems to use Cleric advancement for THAC0, don't know if that is correct...
























You can overflow the number of copper pieces, for example, but it seems to have no effect on the savegame...
























Not sure when encumbrance is calculated...
























Multiple Fighter attacks seem to be based on fighter level












































































Open questions:
























High strength and bashing?
























High INT/WIS and spell immunities?
























Resurrection percentages?
























Talk about the remove & restart cheat
























Talk about random encounters and PoolRad's auto-scaling system... vs. Fixed encounters...






120 78















Level and drained level?
























Cleric Bonus Spells?
























Reading Manual of health?
























Displaced?



















































Things to find:























Done! Ability Scores...
























What is the first cell?























Done! XP























Done! Platinum, Gold, Electrum, Silver, Copper























Done! Jewlery, Gems























Done! Class























Done! Race























Done! Spells, Mage























Done! Spells, Cleric
























Thief skills
























Cleric Skills
All chars have cleric turning ability...But all have cleric levels and are CFM




F/M with cleric levels can turn...

C/F/M with no cleric levels cannot turn, but can cast already memorized cleric spells...F/M with cleric levels can also cast memorized cleric spells








Ones with either can still memorize spells...

One with neither can still memorize spells...
Done! Character head/body























Done! Character icon attributes























Done! Memorized spells?























Done! Races

















































90-06,08,0B,0C are the class levels (C,F,M,T) (Assume C, Druid, F, Ranger, Pal, Wiz, Th...makes sense if CFMT with subclasses in

Order) (from 2011 research)


























Sheet 2: Other_Notes

If you have a .CHA open in a hex editor (HxD, for example), you may not be able to add it to a party.
Also, if you rename or are missing pool.cfg, it will ask you to insert the install disk/disk 1...

Sheet 3: THAC0


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fighter:




















1e: 20 20 18 18 16 16 14 14 12 12 10 10 8 8 6 6 4* 4 4 4
2e: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
3e: 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0






















Cleric:




















1e: 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 9* 9
2e: 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8
3e: 20 19 18 17 17 16 15 14 14 13 12 11 11 10 9 8 8 7 6 5






















Thief (Rogue):



















1e: 20 20 20 20 19 19 19 19 16 16 16 16 14 14 14 14 12 12 12 12 10*
2e: 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10
3e: 20 19 18 17 17 16 15 14 14 13 12 11 11 10 9 8 8 7 6 5






















Magic-user (Wizard):



















1e: 20 20 20 20 20 19 19 19 19 19 16 16 16 16 16 13 13 13 13 13 11*
2e: 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14
3e: 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10






















Monsters:




















1e: 19 16 16 15 15 13 13 12 12 10 10 9 9 8 8 7* 7 7 7 7
2e: 19 19 17 17 15 15 13 13 11 11 9 9 7 7 5* 5 5 5 5 5
3e: 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

Sheet 4: c7-d7



199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216


c7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8
1 Arnoldo 10 8 0 B7 3B 2 0 CF 3B 6 0 BF 3B 8 0 B7 3B
2 Nayrb 10 0E 0 8 3C 8 0 20 3C 0C 0 10 3C 0D 0 0C 3C
3 Keef 10 0D 0 36 3C 0A 0 42 3C 9 0 46 3C 0C 0 3A 3C
4 Bogarth 10 0E 0 5C 3C 0A 0 6C 3C 0D 0 60 3C 0E 0 5C 3C
5 Zigomar 6 0F 0 82 3C 0B 0 92 3C 0D 0 8A 3C 0F 0 82 3C
6 Merrilyn 8 0 0 A9 3C 0A 0 C0 3C 0E 0 B0 3C 0 0 A9 3C






























































199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216


C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8
1 Arnoldo 16 8 0 183 59 2 0 207 59 6 0 191 59 8 0 183 59 0
2 Nayrb 16 14 0 8 60 8 0 32 60 12 0 16 60 13 0 12 60 0
3 Keef 16 13 0 54 60 10 0 66 60 9 0 70 60 12 0 58 60 0
4 Bogarth 16 14 0 92 60 10 0 108 60 13 0 96 60 14 0 92 60 0
5 Zigomar 6 15 0 130 60 11 0 146 60 13 0 138 60 15 0 130 60 0
6 Merrilyn 8 0 0 169 60 10 0 192 60 14 0 176 60 0 0 169 60 0






















2064

15287


15311


15295 2107






3600

15368


15392


15376 3388






3344

15414


15426


15430 3132






3600

15452


15468


15456 3644






3846

15490


15506


15498 3900






8

15529


15552


15536 60